![]() Although claiming both items in this instance is not game breaking if you like to play it that way.Ī player currently taking a related watering action/effect is using any upgraded Watering Can. Two adjacent chests would not be caught together, according to the rules as written. The way the treasure chests should work is that they are only claimed when a fish immediately to the left of them is caught. How would you treat that when claiming them? ![]() As long as you arent on the Joja Tile preventing fishing entirely, other location's fish via bobbers are fine.ģ1- From LRangerR below: Two treasure chests next to each other on the fishing track. There are not many chests to begin with anyway, so not too overpoweredĤ- No Fishing Joja Tiles - How do the Profession: Cork/Lead/Trap Bobber work with these 3 tiles? Yes, the treasure chest card would still be activated. This was answered by Cole in another thread.ĢA- Some cards state to gain or draw and keep fish/tiles, is this claimed fish considered a valid catch for treasures? (Rules state: ".if you catch a fish to the immediate left.")ĢB- Would chests or trash be a valid choice for the above instances?Ĭatch, gain, take, it's all the same thing for the purposes of the rules.ģ- Fishing Profession: Treasure Chest - If any above non-Fishing options gains you a chest, does this card activate as it is not via fishing? Yes, you can catch crab pot fish even without catching anything else, which also prevents you from discarding trash. If you rolled no fish up, is the crabpot catch a valid catch or can you still take a trash item, if any? Here we go~ġ- Rules state to discard bug meat to catch a crabpot in addition to your normal roll. Related cards and other passing thoughts are dimmed like this.Īnswers confirmed or deemed satisfactory are struck-through and the answer will follow in green. I tried to organize this in some moderately readable way (?). Even browsed the forum for some things I had not come across, like the actual proper use of an upgraded Hoe. Decided to pick through every card, item, rule, etc, and rewatch some videos of unboxings, teachings, and first plays to revisit every problem I or others got caught up on or theorized. I went into a very very deep dive after I kept running into tiny issues here and there. These would help us to analyse the actions you or AI made during the previous turns leading to the stuck end turn.First off I AM SORRY. Please grab all diagnostics logs related to the session you were playing where the issue occurred. These are time stamped, and any time you close and relaunch the game, new ones are started. Once the libraries folder is revealed, they are in /library/ application support/humankind/Save Files ![]() You will need to do an internet search to find specific steps for your OS. O Mac: This is hidden in the Libraries folder. O PC: \Users\\Documents\Humankind\Save Files Your last two auto-saves, and any other saves you think may help show the problem. If anyone else encounter the same issue, please send us the following files: You files kodachrome been sent to the des team to be investigate. Unfortunatly, we can't reproduce the issue on our side yet. ![]() Tyor, in Imposible to evolve from neolitic era Thank you for taking the time to send us this report. Click OK or the Enter key to open the DirectX* Diagnostic Tool. In the Open: field of the Run window, type dxdiag. O PC: From the Windows desktop, press the Windows and R keys to open the Run window. Information about the system you are playing on. Once the libraries folder is revealed, they are in user/library/logs/amplitude studios/humankind You will need to reveal hidden folders ( ) then navigate to: Users\\AppData\LocalLow\AMPLITUDE Studios\Humankind Once the libraries folder is revealed, they are in user/library/ application support/humankind/Temporary Files O PC: \Users\\Documents\Humankind\Temporary Files In order for us to fully investigate this issue we need the following:
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