If you end on the centerline of the board, you can choose which direction to splay your cards. Cards should always be splayed towards the side of the board you are on. Perspective: If a player moves across the centerline of the board, they splay their cards in the other direction at the end of their turn. If a player ends their turn in the center of the balance track, they can refill their hand to 6 cards. Players cannot go more than 2 spaces in either direction. Blue and Green cards move the scale to the right, while Red and Black cards move it to the left. A player may move multiple nodes by playing more than one card.īalance: Each time a player moves, they adjust their emotional balance. A player can use a card from either player’s hand. Movement: The player may move to an adjacent node by playing a matching colored card. Objective: If there is no current, face-up objective card, reveal one. Players may talk about anything else, but to strategize, you’ll have to read your partners emotions. We’ll touch on this more later, but I want to note here that the rules say no talking is allowed during the game, at least not about the game itself. Note: The bars also contain symbols to aid with color blindness. Emotion cards have a colored bar on each side of the artwork (sometimes different colors) and the color bar that is visible is the color a player can use. Cards are arranged so that only half of the cards are showing. Each player starts the game with 6 emotion cards splayed face-up in front of them. Once the two decks are shuffled and tokens placed, players are ready to begin the game. I think that her unique art style fits perfectly for this game, as its abstract and unique feel really captures the spirit of …And Then We Held Hands. You have probably seen her amazingly surreal artwork in Dixit or Steam Park. The most notable thing about the components in …And Then We Held Hands is that the artwork was done by Marie Cardouat. The box itself is small enough to easily fit in a backpack or purse so this makes an excellent travel game. The components consist of a small game board, two decks of cards, and a few colored tokens. One of the nice things about …And Then We Held Hands is the small footprint of the game. To win, both players must complete all the objectives, and then enter the center ring on consecutive turns, and in complete balance. As the players complete objectives, they will gradually be allowed closer to the center of the ring. As they end their move on specific colored circles, they will accomplish objective cards. This is accomplished by discarding matching colored cards from their open hands. In …And Then We Held Hands, players will be tasked with moving their marker around the circular grid on the game board. …And Then We Held Hands is a cooperative, abstract strategy game for two players that takes about 30 minutes to play. Designed by David Chircop and Yannick Massa, this cooperative game will require players to not only work well together, but also read each others emotions. It’s definitely one of the more unique gaming titles I’ve seen so far. Recently, Passport Games Studios released a two player, abstract strategy game called …And Then We Held Hands. There is nothing wrong with having a good amount of options to choose from when it comes to games for couples. And as I play many games with my wife, I’m actually really happy about that. I feel like there has been a growing demand for 2 player games recently.
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